PORTFOLIO
Here's a showcase of some of my latest models and textures. Everything you see have been made by me, including the levels, unless mentioned otherwise. It's a bit of a challange though to display a modern game "material" as it consists of several texture maps, but I've done my best.

TEXTURES
Color-, specular- and normalmaps.



Some of the textures used in the project BruteForce, 2005 (see screenshot above).
- 5 materials à 3 textures each at various sizes (colormaps, normalmaps and specularmaps).



MODELS
Various in-game models such as weapons, items, dynamic objects and props.

"Gravity Gun" from project BruteForce, 2005. Concept by Joakim "anima" Hellstedt.
- 3509 tris. Normalmap derived from a high-res model of 0.5 million tris.
- 3 textures at 1024x1024x32+ (colormap, normalmap and specularmap).
- UWs/wireframe available.


"Arm" from project BruteForce, 2005.
- 778 tris. Normalmap derived from a high-res model of 2 million tris.
- 3 textures at 1024x1024x32 (colormap, normalmap and specularmap).
- UWs/wireframe available.


"Nitrogen Gas Canister" from project BruteForce, 2005.
- 546 tris. Normalmap derived from a high-res model and painted in PS.
- 3 textures at 512x512x32 (colormap, normalmap and specularmap).
- UWs/wireframe available.


"Door" from project BruteForce, 2005.
- 120 tris. Normalmap painted in PS.
- 3 textures at 512x512x32 (colormap, normalmap and specularmap).
- UWs/wireframe available.


"Metalbox" from project BruteForce, 2005.
- 582 tris. Normalmap derived from a high-res model and painted in PS.
- 3 textures at 512x512x32 (colormap, normalmap and specularmap).
- UWs/wireframe available.


"Cardboard Box" from project BruteForce, 2005.
- 12 tris. Normalmap derived from a high-res model and painted in PS.
- 3 textures at 512x512x32 (colormap, normalmap and specularmap).
- UWs/wireframe available.