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RESUMÉ
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Eight years of professional experience as a digital 2D and 3D artist on multiple computer game projects. Duties have included texture creation, modeling and level design.
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CONTACT
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If you need to contact me send an email to anton.wiegert(at)gmail.com.
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GAME DEVELOPMENT EXPERIENCE
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2008 ... "Mirror's Edge" (EA)
3D Artist & Outsourcing Art Manager, EA Digital Illusions
2007 ... "Battlefield 2142: Northern Strike" (EA)
2D Artist, Digital Illusions
2006 ... "Battlefield 2142" (EA)
2D Artist, Digital Illusions
2005 ... "Just Cause" (Eidos)
Additional Artist, Avalanche Studios
2005 ... "The Darkness" (TBA)
Additional Artist, Starbreeze Studios
2005 ... "Shadow of a Hero" (Unpublished)
Level Designer & Texture Artist, BruteForce
2004 ... "Kuma\War" (Kuma)
Texture & 3D Artist, nFusion Interactive
2003 ... "Line of Sight: Vietnam" (Atari)
3D Artist, nFusion Interactive
2003 ... "Worst Case Scenario" (Unpublished)
Texture Artist, Moosehill Productions
2002 ... "Deadly Dozen 2: Pacific Theatre" (Infogrames)
Level Designer & 3D Artist, nFusion Interactive
2002 ... "Cabela's Big Game Hunter 6" (Activision)
3D Artist, nFusion Interactive
2001 ... "Deadly Dozen" (Infogrames)
Texture & 3D Artist, nFusion Interactive
1999 ... "Jazz Jackrabbit 3D" (Unpublished)
Level Designer & Texture Artist, World Tree Games
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PROGRAM EXPERIENCE
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Adobe Photoshop
Alias|Wavefront Maya
Criterion RenderWare
Epic Games UnrealEd
id Software Q3Radiant
nFusion nWorld
Pixologic ZBrush
Starbreeze Ogier
Valve Hammer
Vicon Motion Capture
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Copyright © 2008 Anton "jintz" Wiegert. All rights reserved.
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