NEWS
I added a quick texturing tutorial, demonstrating how to make a tiling camouflage texture, giving away some "professional" tips and tricks in the process.

RESUMÉ
Eight years of professional experience as a digital 2D and 3D artist on multiple computer game projects. Duties have included texture creation, modeling and level design.

CONTACT
If you need to contact me send an email to anton.wiegert(at)gmail.com.

PORTFOLIO
I've dedicated a separate section of the site to showcase my (old) work, done during the middle of 2005. Just click here to get to it. Unfortunately I've been too busy working to update it with anything new, and I have no idea when I will get time to update it.

GAME DEVELOPMENT EXPERIENCE
2008 ... "Mirror's Edge" (EA)
3D Artist & Outsourcing Art Manager, EA Digital Illusions
 
2007 ... "Battlefield 2142: Northern Strike" (EA)
2D Artist, Digital Illusions
 
2006 ... "Battlefield 2142" (EA)
2D Artist, Digital Illusions
 
2005 ... "Just Cause" (Eidos)
Additional Artist, Avalanche Studios
 
2005 ... "The Darkness" (TBA)
Additional Artist, Starbreeze Studios
 
2005 ... "Shadow of a Hero" (Unpublished)
Level Designer & Texture Artist, BruteForce
 
2004 ... "Kuma\War" (Kuma)
Texture & 3D Artist, nFusion Interactive
 
2003 ... "Line of Sight: Vietnam" (Atari)
3D Artist, nFusion Interactive
 
2003 ... "Worst Case Scenario" (Unpublished)
Texture Artist, Moosehill Productions
 
2002 ... "Deadly Dozen 2: Pacific Theatre" (Infogrames)
Level Designer & 3D Artist, nFusion Interactive
 
2002 ... "Cabela's Big Game Hunter 6" (Activision)
3D Artist, nFusion Interactive
 
2001 ... "Deadly Dozen" (Infogrames)
Texture & 3D Artist, nFusion Interactive
 
1999 ... "Jazz Jackrabbit 3D" (Unpublished)
Level Designer & Texture Artist, World Tree Games

PROGRAM EXPERIENCE
Adobe Photoshop
Alias|Wavefront Maya
Criterion RenderWare
Epic Games UnrealEd
id Software Q3Radiant
nFusion nWorld
Pixologic ZBrush
Starbreeze Ogier
Valve Hammer
Vicon Motion Capture